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Many LPers are much, MUCH better when commentating with others cooperatively versus trying to do it alone - I see this a lot in the Minecraft custom maps community. (Really, the only thing I don't like seeing is excessive awkward silence, and even then I understand as an LPer gets over the performance anxiety.) I actually disagree with Eric here - which is why I said "I'm going to have to contrast you on this" and emphasized what I *like* seeing over what I *don't* like seeing.
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Join us next time on Roguelike Radio for more roguelike-y stuff! More Let's Play and videos of roguelikes are needed, especially by devs! The superiority of roguelikes for Let's Plays (procedural content making every play unique) Kawa has a neat idea: developers should do Let's Plays of their own games with commentary insights into the design process!
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Some advice on things to avoid when recording Let's Plays and what to do well The importance of making a game friendly to Let's Players, and of making a short video yourself to advertise the game Problems recording certain games and pet peeves on game options, resolutions, etc Tools used: CamTasia, Youtube editing, Fraps, VirtualDub, ZDSoft, Bandicam, AVISynth The challenge of playing, thinking and speaking at the same time Knowing the game vs going in blind, and the advantages and disadvantages of each The value of feedback for developers watching Let's Plays The skill of picking up roguelikes and their mechanics quickly How failing a lot in a roguelike is entertaining for a Let's Play video Youtube videos as advertisement for games The aid of Let's Plays in getting into games that are otherwise hard to pick up quickly, in particular making roguelikes more accessible
Dosbox conf series#
Kawa's Let's Play videos, including her ASCII Dungeon series Eric's Let's Play series, including long series of ToME4 Let's Plays GameHunter's roguelike Let's Play channel, with the recent amazing feat of playing 146 of the 2013 7DRLs